Playable vertical slice
The Ember Atlas
A tiny forge-light makes broken paths useful again. Activate the ember switch, cross the opened route, and wake the Atlas Warden—no combat required.
Sparks 0/5Gate lockedLantern ahead
Trailmaker note
Move with A / D or ← / →. Jump with W, ↑, or Space.
How to play
Make a path.
1. Move + jump. A/D or arrow keys to move; W, Up, or Space to jump.
2. Read the room. Orange marks the ember switch; teal marks safe paths.
3. Carry progress. The Forge Lantern is a checkpoint. Falling returns you there with the gate state intact.